Phantom Blade Zero: Cinematic Kung Fu and 66 Days to Solve a Conspiracy
S-Game’s October action release brings Donnie Yen, difficulty choices and a wide arsenal. How its story, combat and PC and PS5 options fit together.
Artificial intelligence, explained in plain language.
S-Game’s October action release brings Donnie Yen, difficulty choices and a wide arsenal. How its story, combat and PC and PS5 options fit together.
Rose Belmont leads a new action-exploration adventure with whip traversal, boss cards and a demo that carries progress forward. A look ahead to October 15.
Two Prestige paths treat the equipment you have earned differently. Your choice also depends on whether you enjoy unlocking it again and how much time you want to spend.
The hardware requirements are out, but storage, drivers and security settings also need checking before installation. A preparation guide based on the current support pages.
Both editions include the base game. The difference lies in content packs, BlackCell and bonuses, with a few conditions worth understanding before you order.
All three main modes are coming to Nintendo’s console, and the beta also showed mouse and gyro controls. Where things stand before the handheld experience can be judged.
Player count changes the scale, but the mode matters just as much. How to think about these two multiplayer options before launch.
Weapon customization in Modern Warfare 4 caters both to players who want to get started quickly and those who want to go deeper. What does each system do, and how can players learn from it?
MW4 adds new ways to get around and updates hip fire. The question is how clearly players will be able to understand what their weapon is doing while their character keeps moving.
In Collateral, preparing for the next round becomes part of the battle. A team-based economy raises questions that aiming alone cannot answer.